After spending ages trying to get stlport to compile, I found that the stl was already in the iPhone SDK… but why does it complain “file not found” when you #include string? For some reason all the .m files have to be renamed .mm (even though I was using stl from a .cpp file), otherwise it pretends that stl does not exist.
Mac development for Windows coders is simply horrible. Everything is different and the worse thing by far is the keyboard. Apparently, Spanish Mac keyboards are totally different to Spanish Windows keyboards… apart from all the usual differences, the key that the angle bracket is on is non-existant, the windows key is used instead of the Alt-gr key… except for some characters like the tilda, which is with the ñ key.
Tags: iPhone development
December 3, 2008 at 8:51 pm |
Wow. You first paragraph solved a serious headache. Thanks!
December 5, 2008 at 7:37 pm |
Glad it helped. Didn’t think anyone read my blog though
June 2, 2009 at 5:49 am |
Hello,
I’d appreciate if you can give me some feedback on our iphone app iLightFarts
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317429824&mt=8
I realize that you are iphone app guru
It’d be swell if you can place an honest review of our app.
Thank you,
Pam