After spending ages trying to get stlport to compile, I found that the stl was already in the iPhone SDK… but why does it complain “file not found” when you #include string? For some reason all the .m files have to be renamed .mm (even though I was using stl from a .cpp file), otherwise it pretends that stl does not exist.

Mac development for Windows coders is simply horrible. Everything is different and the worse thing by far is the keyboard. Apparently, Spanish Mac keyboards are totally different to Spanish Windows keyboards… apart from all the usual differences, the key that the angle bracket is on is non-existant, the windows key is used instead of the Alt-gr key… except for some characters like the tilda, which is with the Ʊ key.


3 Responses to Urrrgh!

  1. Frank says:

    Wow. You first paragraph solved a serious headache. Thanks!

  2. lefty3 says:

    Glad it helped. Didn’t think anyone read my blog though šŸ˜‰

  3. pam says:


    I’d appreciate if you can give me some feedback on our iphone app iLightFarts


    I realize that you are iphone app guru šŸ™‚ It’d be swell if you can place an honest review of our app.

    Thank you,

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: